3ds Max Character Animation with Bones & the Character Studio Plugin
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Duration: 3 days
Course Description
In this advanced class, you will learn advanced character rigging and character animation. You will learn to use the Bones System that is built into 3ds Max as well as Character Studio with Biped and Physique. Bones allows for custom rigs including multi-legged characters. The Character Studio plugin uses a Biped "primitive" that can utilize footstep creation for two-legged characters.
Who Should Attend
Professionals who want unparalleled creative freedom, productivity, and precision for producing superb 3D modeling
Prerequisites
Knowledge of OS X and basic computer navigation
3ds Max Fundamentals or equivalent experience
3ds Max Advanced or equivalent experience recommended
Note: The curricula below comprise activities typically covered in a class at this skill level. The instructor may, at his/her discretion, adjust the lesson plan to meet the needs of the class.
Course Outlines
Lesson 1: Bone Tools
Create Bones
Bone Edit Mode
Remove, Connect, Delete, Create Ends, and Refine Bones
Bone Coloring, Fins Adjustment, and Properties
Use Edit Poly to Customize Bone Objects
Create Character Node
Lesson 3: Rigging
Mechanical vs. Bone Rigs
Set Up a Rig using HI Solver and Sliders
Custom Biped Rigs
Tips and Tricks for Successful Rigging
Proper Use of Coordinate Systems to Prevent Rigging Problems
Create Biped, Quadrapeds, or Any Multi-Legged Character