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3ds Max Character Animation with Bones & the Character Studio Plugin

886 Views Duration: 3 days

Course Description

In this advanced class, you will learn advanced character rigging and character animation. You will learn to use the Bones System that is built into 3ds Max as well as Character Studio with Biped and Physique. Bones allows for custom rigs including multi-legged characters. The Character Studio plugin uses a Biped "primitive" that can utilize footstep creation for two-legged characters.

Who Should Attend

Professionals who want unparalleled creative freedom, productivity, and precision for producing superb 3D modeling

Prerequisites

  • Knowledge of OS X and basic computer navigation

  • 3ds Max Fundamentals or equivalent experience

  • 3ds Max Advanced or equivalent experience recommended

Note: The curricula below comprise activities typically covered in a class at this skill level. The instructor may, at his/her discretion, adjust the lesson plan to meet the needs of the class.

Course Outlines

 

Lesson 1: Bone Tools

  • Create Bones
  • Bone Edit Mode
  • Remove, Connect, Delete, Create Ends, and Refine Bones
  • Bone Coloring, Fins Adjustment, and Properties
  • Use Edit Poly to Customize Bone Objects
  • Create Character Node

Lesson 3: Rigging

  • Mechanical vs. Bone Rigs
  • Set Up a Rig using HI Solver and Sliders
  • Custom Biped Rigs
  • Tips and Tricks for Successful Rigging
  • Proper Use of Coordinate Systems to Prevent Rigging Problems
  • Create Biped, Quadrapeds, or Any Multi-Legged Character
  • Creative Use of Controllers and Constraints
  • What the Books Don't Show Us, But Should!

Lesson 5: Skinning

  • Skin Modifier
  • Skin Morph and Skin Wrap
  • Envelopes
  • Vertex Editing
  • Weight Tables
  • Mirror Mode
 

Lesson 2: Add Bones into the Mesh

  • The "DaVinci" Pose Do's and Don'ts
  • Preparing the Mesh for Bone Rigging
  • Adding Bones into using Mesh Template

Lesson 4: Character Studio

  • Biped and Physique and Skinning
  • Learn Workflows for Successful Rigging
  • Fitting Biped to a Mesh
  • Creating Footsteps
  • Varying Time and Stride Length
  • Footsteps in Track View
  • Upper Body Animation
  • Freeform Animation
  • Anchoring
  • IK Blending
  • Body Dynamics
  • Passing Objects
  • Obstacle Course
  • Motion Capture
  • Motion Flow
  • Curve Editing

Lesson 6: Animation Techniques

  • Tip and Tricks on Walk Cycles
  • Human and Animal Locomotion Techniques
  • Morph Modifier for Facial Animation

Virtual Classroom Training

$ 973 per seat

$ 1,495

Duration: 3 days
- +


Note: Buy has the option to pay by Credit/Debit cards or by purchase order.

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