Autodesk Maya provides a thorough introduction to Autodesk Maya's modeling, texturing, lighting, and rendering capabilities. The courseware has been created to help new users make the most of this sophisticated application and to broaden the horizons of existing, self-taught users. The material covered in the courseware is designed specifically for professional designers who make up the majority of Autodesk Maya users and includes tutorials designed for professional designers in the game development, architectural, industrial/product design, and interior design industries.
What You'll Learn
User interface
New project creation
Polygon modeling
NURBS modeling
Lighting, materials, and shading
Texture
Rendering
Who Should Attend
Professionals who want unparalleled creative freedom, productivity, and precision for producing superb 3D modeling
Prerequisites
Knowledge of OS X and basic computer navigation
Experience with 3D modeling is recommended
Introduction to Autodesk Maya class or equivalent experience
Note: The curricula below comprise activities typically covered in a class at this skill level. The instructor may, at his/her discretion, adjust the lesson plan to meet the needs of the class.
Course Outlines
Lesson 1: Planning, Workflows, and Hard Surface Modeling
Discussion of real time and cinematic rendering workflows and related planning and resources required
Review of the Autodesk Maya interface and toolsets required for advanced modeling
Hard Surface Modeling techniques for real time and cinematic playback applications
Complex hard surface models using low and high polly strategies
Lesson 3: Advanced Texturing, Advanced UV Unwrapping and Lighting
UV Unwrapping workflows and strategies for real time and cinematic rendering
Using Multiple UV sets
Texturing using accessory programs discussion and an introduction to Autodesk Mudbox
Advances lighting models for products, interior and exterior spaces including Global illumination, Image Based Lighting, and Ambient Occlusion
Advanced Mental Ray rendering engine tips and techniques (Maya 2016 and prior users)
Using the Arnold rendering engine (Maya 2017 and later)
Lesson 5: Batch Rendering, Compositing, and Final Output
Using playlists and VO recordings to create a Leica Reel or animated storyboard
Render Setup, Render Farms, 3rd party rendering services, and a discussion of all the maya compatible render engines
Compositing strategies using Photoshop After Effects, Nuke or Autodesk Composite
Final Grading and Output of shots for Editing and final Sound Design
Making Sure VO playback is synchronized with our animation
Lesson 2: Organic Modeling, Textures and Architectural Projects
Organic modeling of the human form, animals, and custom characters using high and low polly strategies
Organic modeling of soft goods, cloth and furniture items using Maya’s nCloth and nDynamics
UV unwrapping strategies for hard surface and organic models
Class project: building an interior space to scale as a team for real time and cinematic rendering applications